GAME PLAY:
Partners sit across from each other, and each shares one leatherette card
holder with an opponent. Players take turns offering one word clues
to their partners trying to get them to guess the password. A correct
guess on the first clue is worth ten points, the value decreases one point
for each additional clue.
DIFFERENCES TO TV SHOW:
Unlike the 25-point games played on TV, the home games are not played to
a set score. Ten password make a complete game, and the high score
after ten words wins. The score for each partner's last word is doubled.
For most of the editions, there is no lightning round.
FINE EDITION:
For their nicer edition (which cost a then-whopping six dollars) MB
created a much better looking game with added features. The card
holders and scoring dial had a wood grain appearance (although one set
we've seen had gold metallic card holders). There were twice as many
cards as in a regular edition, and a new deck of 60 cards (with ten words
each) and a sixty second sand timer (with metallic trim) were included
for a Lightning Round game. In the home game's Lightning Round, you
score points for as many passwords as you can guess in sixty seconds, but
you can't pass. Those points are added to your total score, which
continues to accumulate as you play more games. The Password
home games were always played for points, and never for Milton Bradley
Bucks.
COLLECTOR'S EDITION:
The Collector's Edition has the identical materials as the
Fine Edition, but instead of being packaged in a normal cardboard
box, it comes in a nicer leatherette case which buttons shut on the front
apron.
EDUCATIONAL EDITION:
In 1962, Milton Bradley released an Educational Edition
of their popular word game which was designed for classroom use. It featured
150 passwords which appeared on five large cardboard "word discs".
These word discs were inserted into the "decoder", a cardboard game board
with a red window and other openings, which was designed to look like a
computer. In this version, clue words for each password were already
printed on the word disc. The teacher could read those clues to each
player (or team) or, as the players' vocabulary skills grew, the clue words
could be ignored and the kids could play the game normally. Passwords
were, of course, much easier in this version.
Milton Bradley released the Educational version several
times, each time with identical content. The box design was all that
changed, but was always characterized by a flatter, larger box than the
traditional Password games. The original 1962 release featured
cover art similar to the adult versions. The '62 version had at least
two printings, one in a slightly larger box than the other and with nicer
inserts. The fanciful 1963 cover is pictured at left, and appears
to be the most common. The game was released again in 1978.
[Thanks to Jake Tanner for keeping us straight on the Educational editions.]
CHANGES IN LATER REGULAR EDITIONS:
Milton Bradley released new regular editions roughly every year,
and aside from different cover designs (see below) the game remained unchanged
throughout most of the run. Starting with the 22nd edition, MB re-introduced
the Lightning Round game they had first included in the Fine Edition.
These last four editions were in slightly larger boxes and included a deck
of 48 Lightning Round cards (each with eight passwords) and a sixty second
sand timer.
COMMENTS:
The perfect home adaptation, simple and attractive, and an enormous hit
for Milton Bradley. For years, magazine articles and other
publicity about the TV show would mention the home versions, and no less
an authority than Betty
White made a reference to the home game's popularity in her TV memoir
Here we Go Again. Playing by the TV rules would seem
to make more sense than the arbitrary changes MB created, but that's a
matter of personal taste.
CHANGES IN LATER EDITIONS:
For the Second Edition of the Endless Games version, released in
late 1999, Endless included a 60-second sand timer and a pack of
lightning round cards similar to the last four Milton Bradley editions.
The Third Edition (2001) increased the total number of regular cards from
36 (720 total words) to 50 (1000 total words) and eliminated the lightning
round cards and timer. The third edition was also the first one by
Endless to include the scoring dial that was such a memorable part
of the classic Milton Bradley editions.
The Fourth Edition (2003) contained material identical to the third (with
new words, of course) packaged in a longer, flatter box.
JUNIOR EDITION:
In 2003, Endless released Password Junior, packaged in the
same sized box as their Fourth Edition (which was released at the same
time). It looked like a standard Password edition, but contained
some dramatically different rules for scoring and play, most notably the
surprising departure that clues could be entire sentences instead of a
single word! The Junior version contained 25 cards for a total
of 500 words, half that of the adult editions.
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This information is based on our own collection and the games of a few others (including many duplicate editions). The game you bought from a thrift store or garage sale may be made up of cards and leatherettes from several editions. Still, discrepancies can pop up, and if you have something you want to bring to our attention, by all means contact us.