HISTORY OF GAME SHOW
HOME GAMES
For as long as there have been game
shows there have been home versions. This is literally true; the
very first radio game shows were Professor Quiz and Uncle Jim's
Question Bee, both of which have multiple home editions. Some
of the earliest radio home versions were in the form of advertising premiums,
simple versions printed on paper or light cardboard stock and mailed in
a flat envelope to listeners.
As game shows, along with every
other form of programming, began moving from radio to television, the home
versions became larger and more sophisticated. In the fifties, many
manufacturers (especially Lowell) produced huge box games filled with elaborate
pieces: hard-plastic mechanical game boards for games like Tic Tac Dough,
dozens of props and clever wind-up timers for stunt shows like Beat
the Clock, even a xylophone for the musical game show Dough Re Mi.
Some of the most popular games inspired equally elaborate second editions,
or versions designed for younger players.
In the late fifties, Milton Bradley
returned to the world of home games (they had made some of the earliest
radio box games) and quickly had two enormous hits: Password and
Concentration. The success of these two games did two things
to the marketplace for game show home games. For one thing, Milton
Bradley began releasing annually updated editions of their two big sellers,
along with later hits like Jeopardy! and Family Feud.
The market for these editions proved so strong that in most cases, the
home games continued to be produced and sold long after the TV game shows
had been cancelled.
The second thing that happened as
a result of Milton Bradley's success was that the market quickly became
flooded with home versions of game shows. This as television was
still reeling from the quiz scandals and many new TV games were being introduced
that emphasized game play over questions and answers. Most of these
new shows were dismal failures and would have fallen into well-deserved
obscurity if not for the home versions that survive. Today, these
near-forgotten home games of the early sixties are among the rarest collectors
can find, with several selling for over a hundred dollars at auctions.
By the mid sixties and continuing
through the seventies, Milton Bradley became the dominant producer of game
show home games, releasing most of the popular Goodson-Todman and Bob Stewart
television shows, among others. They typically waited for a game
to become a hit before releasing a home version, and they also began a
trend toward simplifying home versions to save costs, replacing large,
elaborate plastic boards with smaller ones or even with much cheaper cardboard
versions whenever possible.
The eighties brought some new home
game producers including Pressman, which made some games as large and elaborate
as any seen in the fifties (especially children's games like Double
Dare and Fun House). However, the popularity of game shows
on television was waning, so there became fewer and fewer games to adapt.
By the end of the decade, the syndicated Wheel of Fortune and Jeopardy!
were virtually the only shows inspiring new editions.
The eighties also saw the introduction
of computer versions of game shows. Early versions were crude and
by today's standards almost laughably quaint, but as computers and programming
have become more sophisticated, newer versions have had amazingly realistic
graphics and game play. Today, this area is also dominated by Wheel
of Fortune (which lends itself very well to computer play) and Jeopardy!
(which remains hampered by the need to type responses on a keyboard).
Many original computer games, such as the popular series of You Don't
Know Jack games, are designed to be played as if they were television
game shows. In the nineties, Tiger Electronics introduced battery-operated
handheld and tabletop versions of popular and classic shows.
The turn of the century saw a game
show comeback of sorts, from the overnight success of Who Wants
To Be A Millionaire to the "reality" craze represented by shows like
Survivor and Big Brother. Many classic favorites
such as Hollywood Squares and Pyramid returned to television
in new syndicated versions, and even some cable shows achieved mainstream
success. A small publisher called Endless Games began
releasing inexpensive home versions of classic games such as Password,
Beat the Clock and even What's My Line? In the middle
of the first decade of 2000s, slick adaptations on DVD using actual sounds
and pictures from the shows, became yet another new way to enjoy the game
show experience in your home. These new editions should keep fans and collectors
busy for years to come.